Super mario land 2 gameboy
tunes - that might annoy after repeated hearings, but they’re enjoyable enough for what they are.
There isn’t a wide array of themes, and some of them that share a certain soundbite quality - much like the New Super Mario Bros. Music is also great, providing a unique blend of chiptunes and backing themes, culminating in Wario’s final track, signalling his gaming debut, being a particular highlight.
Mario has more of a floaty feel than his other games in Super Mario Land 2 (a trait that is heightened considerably in the space-themed levels), but this can quickly be adapted to.
#SUPER MARIO LAND 2 GAMEBOY TV#
Though the game is in pre-colour TV mode, the visuals are bright, clear and concise, more so on 3DS’ screen than anywhere else before it. Players will notice that many levels have slightly longer stretches of nothingness between enemy and item-populated segments this was reportedly to help with the original Game Boy’s screen ghosting problem, which is thankfully not an issue here. Unlike the zoomed-out view of the older game that likened Mario’s size to that of a gnat, this game is a lot closer to the action, with all the usual Mario staples present: super mushrooms, blocks, enemies to jump on and platforms to leap to fan paradise in shortened terms. Cue lots of running, jumping, and bruised skulls. Instead, Mario returns to his island home after saving Princess Daisy in the first game, only to find that an evil doppelganger has taken over, corrupted Mario’s castle and sealed access to it with six golden coins hidden throughout the land in six unique locations, selectable in any order thanks to an overhead world map. (Seeing as how the SML games weren't made by Miyamoto or the rest of the Mario team, but more-so by Gumpei Yokoi, and the Gameboy system team.Story has never been an essential part of Mario lore, though it is worth mentioning that kidnapped princesses play no part in this game, nor is there any sign of a gigantic fire breathing lizard-koopa thing. (Such as getting mushrooms & star power ups, and shooting blocks to break them, and see what's hidden within.) I'd love to see a Mario game bring back the Sky Pop airplane again, but I don't think it'll ever happen. The game is also worth buying/playing just for the awesome submarine/airplane "shooter" stages, (only 2 of wich, but still fun) wich mix in a few things from the normal Mario stages to. I have many fond memories hearing the Muda stage (World 2) especially. The soundtrack is also quite good for 8-bit standards, and one of more unique ones in the Mario series. It's kinda short, (only 4 worlds, but admittedly the levels seem longer then they actually are, in a good way) but luckly you'll get a harder mode once you beat the game. While the game's graphics look pretty dated, even by Gameboy standards, the game is actually still not bad. Travel over land, in the air, and underwater, as Mario runs, jumps, and bounces his way to fortune and glory on his mission to save Princess Daisy and restore peace!Īncient ruins, tempestuous waters, and brand new challenges await! In the beautiful kingdom of Sarasaland, a mysterious alien has appeared and hypnotized the inhabitants, while kidnapping Princess Daisy™ for himself! Relive the madcap mayhem of Mario's very first Game Boy™ adventure!Īncient ruins, giant crabs, Koopa Troopas, flying stone heads, and hungry sharks await you in this re-release of the 1989 Game Boy game.
#SUPER MARIO LAND 2 GAMEBOY SERIES#
All of them could easily be somebody's 'best game of all time', and there'll always be someone who believes the series peaked with The Lost Levels. What's the best Mario game ever? Where do you even begin to rank them? Let's face it, any of the games in the top 10 could justifiably take the top spot.